Comprar NOT MY FAULT PC Key

¿Cuándo sale NOT MY FAULT? El juego aún no ha llegado a ninguna de las tiendas que seguimos, así que de momento no tiene precio. En cuanto aparezcan las primeras ofertas empezaremos a registrar su historial desde el día del lanzamiento, de modo que después podrás ver cómo se movió el precio desde el principio. Crea una alerta y te avisaremos cuando salga a la venta.

Lanzamiento: Q1 2027
Glowy Pigs
Glowy Pigs
Official
No disponible
Keyshops
No disponible
Comprar en tienda oficial:
No disponible
Comprar en keyshops:
No disponible

No hay entradas, pero no te preocupes: te avisaremos cuando aparezca una nueva oferta.

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Sobre NOT MY FAULT

NOT MY FAULT - sobre el juego

NOT MY FAULT is an action indie casual game built around shared control of a single unwieldy vehicle on PC. Two players sit at opposite ends of a log-like contraption that rolls downhill, and every decision requires real-time coordination because neither person can steer independently. The experience centers on momentum, miscommunication, and the constant risk of tumbling off the edge of a crumbling mountain path.

Gameplay

The core loop revolves around operating one object together. Both players push forward to roll straight ahead, push in opposite directions to spin in place, or time inputs poorly and send a partner over the side. Controls feel deliberately heavy so that small disagreements translate into big swings in direction and speed. Momentum carries the vehicle forward even when players hesitate, turning every stretch of track into a test of timing and verbal agreement.

The mountain itself acts as the main antagonist. Surfaces break under the vehicle the moment contact happens, forcing quick choices about which patches to trust. Beams swing across the path and deliver sudden impacts that knock riders off balance or shove the entire rig sideways. Health loss is minor on a fall, and progress resets only a short distance, so the focus stays on keeping the ride moving rather than restarting long sections.

Vehicle variety adds variety once checkpoints are reached. The original log breaks apart, and the next ride might place players inside the structure instead of standing on top. Handling changes completely, and new failure states appear because being thrown clear is no longer the only danger. The shift keeps sessions fresh without any unlock systems or permanent upgrades.

Game Modes

Online co-op lets two players connect through an invite system or join public lobbies to share one vehicle on the same collapsing route. Four-player sessions split participants into two separate pairs, each controlling its own rig on the shared mountain. One pair can destroy sections of track that the second pair must still cross, creating opportunities for intentional sabotage or cooperative path clearing depending on the mood at the table.

Local co-op supports two players on a single machine sharing the same vehicle. Solo play is also available, though it requires one person to manage both ends of the controls at once, which produces the same awkward coordination problems the game is built around. No ranked ladders or progression systems exist in any mode, so every run stands alone as a self-contained test of teamwork or solo persistence.

Visuals and Atmosphere

The mountain environment mixes striking scenery with constant threat. Crumbling ledges, swinging obstacles, and uneven surfaces create a sense of forward pressure that matches the downhill pace. The art direction emphasizes the beauty of the setting while making clear that every surface can give way without warning. Sound design supports the physical feel through heavy rolling noises and impact feedback that reinforces the weight of the vehicle.

Session Length and Accessibility

Runs are designed to fit into an evening rather than demand repeated long commitments. There are no levels to grind, no ranks to climb, and no unlocks that gate content. Players can drop in, complete a handful of descents, and stop without losing progress or missing story beats. The absence of a treadmill keeps the focus on the immediate challenge of coordination and the humor that arises when plans fall apart in real time.

Is It Worth Playing?

NOT MY FAULT suits players who enjoy short, chaotic co-op sessions built on physics and communication rather than complex systems or long campaigns. The game rewards groups willing to argue, laugh, and retry the same stretch until the timing clicks. Those looking for solo progression, deep single-player stories, or competitive ladders will find little to hold their attention. For friends who like physics-driven party games that punish poor teamwork in entertaining ways, the straightforward structure and lack of filler make it a solid choice for occasional play.

Interfaz:
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Subtítulos:
ArabicBulgarianCzechDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaFinnishFrenchHungarianIndonesianItalianJapaneseKoreanMalayDutchNorwegianPolishPortuguese - PortugalPortuguese - BrazilRomanianRussianSwedishThaiTurkishUkrainianVietnameseSimplified ChineseTraditional Chinese

Clasificación por edades

No disponible
Mínimo histórico
Historial de precios de tiendas oficiales
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Historial de precios de keyshops
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FAQ

8 preguntas

Antes de buscar una clave PC barata de NOT MY FAULT, revisa lo esencial. Desarrollado por Glowy Pigs. Publicado por Glowy Pigs. Fecha de lanzamiento en PC: Q1 2027. Géneros: Action, Indie, Casual. Categorías: Multi-player, PvP, Online PvP, Remote Play Together, Family Sharing, Co-op, Single-player, Shared/Split Screen Co-op, Shared/Split Screen, Online Co-op, Partial Controller Support, Custom Volume Controls, Playable without Timed Input, Stereo Sound.

Q

¿Dónde comprar una clave Steam o CD Key barata de NOT MY FAULT?

Actualmente no hay ofertas activas para NOT MY FAULT. Crea una alerta de precio en XD.deals y te avisaremos en cuanto haya una oferta disponible.

No disponemos del precio actual de NOT MY FAULT en Steam Store. Es posible que el juego no esté disponible temporalmente o que aún no figure en Steam.

Nuestro rastreador de precios cubre tanto tiendas oficiales como keyshops, así que puedes encontrar NOT MY FAULT en oferta incluso fuera de las promociones de temporada. Actualmente detectamos 0 ofertas activas en tiendas oficiales y keyshops. Consulta la tabla de arriba, compara con el mínimo histórico y crea una alerta para no perderte la próxima bajada de precio.

Según nuestros datos, NOT MY FAULT no está disponible actualmente en GeForce NOW. Necesitarás ejecutarlo localmente en tu PC. Consulta los juegos disponibles en GeForce NOW.

. NOT MY FAULT tiene una página oficial en Steam, pero actualmente no rastreamos ofertas de terceros con DRM de Steam. Vuelve más tarde o crea una alerta de precio.

No en este momento. Valve marca NOT MY FAULT como No compatible con Steam Deck. Estate atento a XD.deals - seguimos las actualizaciones de Proton y las soluciones de la comunidad. Consulta los juegos Steam Deck Verified o Steam Deck Playable.

Según nuestros datos, NOT MY FAULT no está disponible actualmente en PC Game Pass, EA Play ni Ubisoft+. Todavía estamos completando los catálogos de estos servicios, así que conviene confirmar el estado en la fuente antes de decidir. Si vas a comprar, XD.deals te ayudará a encontrar el precio más bajo.

No - XD.deals no es una tienda. Somos un comparador de precios que rastrea las mejores ofertas de NOT MY FAULT en tiendas oficiales y keyshops verificados. Haz clic en "Ir a la tienda" junto a cualquier oferta y serás redirigido a la web del vendedor para completar tu compra.

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