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Acerca de Wayblazer Dämmerung

Wayblazer Dämmerung - acerca del juego

Sixty years ago, a young hero founded a kingdom. Today, its royal knights extort the common people. Two brave foragers set out to seek the source of their homeland's rot—and to see if it's time to raise a rebel flag.
30+ HOURS OF JRPG
Uncover the rich world map of the kingdom of Mickelthy, a tapestry of interdependent towns where you'll discover hubs of trade and quests that bring you into a myriad of explorable isometric dungeons!
NON-LINEAR STORY
After the prologue, you'll be able to choose your own destinations, whether you want to expand your party or dive directly into danger. 30+ hours of adventures and decisions will shape the story and lead you to one of several branching endings.
FOUNDED ON TRUST
Build a relationship with every member of your party and every town you visit to unlock new events and gain an edge in combat. The trust levels of each town are the key to progressing the story and may even expand the lineups of their shops!
TURN-BASED BATTLES
Choose each member's actions at the start of each turn. Then, each character's equipment and speed stats will determine the order of combat—different spells and feats may also take more or less time to execute. Plan each turn tactically to bring your party victory!
REWARDING MINIGAMES
Fish up the big one, solve puzzles, mine for treasure, hunt for prizes, and more! Get hands-on as you extract each region's most precious resources to outfit your party for the quests ahead.
SUPPLY-SIDE ADVENTURING
The Setetory region is home to a unique culture of supply and distribution that results in each artisan's workshop having a distinct lineup. Supplying craftsmen with resources and materials found on your adventures will enable them to make you new items and equipment, and each town has its own strengths and specialty products.
STORY

A quiet flame is smoldering in the kingdom of Mickelthy.

Situated in the south of the vast continent of Raulbhach, amid the rich abundance of the Setetory region, Mickelthy has in the sixty years since its founding become a hub of skilled artisans who leverage its natural resources to the fullest. The love shared between the land's people and its king, and the smiles to be found on every face, have become a legend in their own time.

And yet, in recent days, a number of problems have risen to the surface.

Royals and nobles alike have begun to make unreasonable demands, monopolizing the fruits of the common folk's labor and ruining their livelihoods, and the unrest this has engendered has been suppressed by force of arms.

The citizenry struggle to survive, avoiding the attention of the authorities and eking out a new, more humble existence in which nary a smile is seen.

One such struggling citizen is Mark, a forager who harvests the fruits of nature and brings them to the crafters whose artifice transforms them to the fruits of industry—and one day, as he returns to his hometown of Kothaerill, Mark learns that something has gone terribly wrong...

The knights of the kingdom—those very men whose charge is to defend the people—rode into town, seized necessities and foodstuffs, and rode off, striking down anyone who disobeyed.

Righteously aggrieved by this honorless conduct, Mark and his friends set out to take back the peace that their kingdom has lost.

Together, they'll take back their people's hope for tomorrow, and bring back the smiles that once graced every face.