En este RPG indie, los jugadores acompañan a Demitri, un héroe en el ocaso de su carrera que se debilita con el paso del tiempo en lugar de fortalecerse. El combate exige estrategia desde el principio mediante batallas por turnos y una mecánica de Stance que refuerza las defensas o contraataca a los enemigos. Las ciudades representan las cinco etapas del duelo, resaltando temas de mortalidad, envejecimiento y pérdida para invitar a reflexionar sobre las inevitabilidades de la vida.
Elige la ruta completa de RPG con 6-10 horas de puzles, exploración y combates, o pasa a Modo Aventura para una experiencia centrada en la historia de 3-5 horas sin peleas. Dos finales surgen de las decisiones del jugador. Los veteranos de los RPG aprecian su profundidad, mientras que los amantes de las historias disfrutan del modo más ligero.
An RPG By Kyle Ballentine.
Do You Accept Death? Or Do You Fear It?
An old-school RPG made to question your acceptance of mortality.
A unique RPG where instead of becoming stronger, you get weaker as you go along. Demitri is a hero who already completed his journey. He is already powerful, so combat is complex and strategic from the start! But no one can live forever, and everyone’s story must come to an end.
The theme revolves around death and acceptance. Written by a therapist, the story is made help you think about what you cannot control. Age, death, loss... these are all things we must accept in our lives.
For those just looking to experience the story, there are 2 distinct modes.
Key Features
- No grinding levels, because the hero becomes weaker
- Complex, strategic battles from the start and no long tutorials
- Turn-based battles with the “Stance” mechanic, allowing you to strengthen the character in various ways and respond to enemy attacks.
- Strong themes of acceptance and mortality with an impactful ending, even the towns are modelled after the 5 stages of grief
- 2 versions, one for RPG veterans and one for those who just want to experience the story
•Full rpg experience with combat (6-10 hours), or...
•"Adventure Mode" (3-5 hours), which removes the element of combat and strategy, but leaves the story, puzzles, and exploration to enjoy!
- 2 endings depending on your choices
- Original art by Neon Skies Studio
Developer Profile:
I am a therapist in Santa Ana, California. I currently live with my wife, two cats, and one dog.
This is my first game, To Ash. I’m a life-long gamer, (growing up with two brothers, we played a ton of different games) and an RPG lover. I worked on this by myself, but had input from testers, family, and had some original art made by Jala Prendes.
So you know where some of my influences come from, some of my favorite games are; Castlevania, Mario RPG, Panzer Dragoon Saga, Smash Bros., ‘Tales of’ games, Zelda, and Albert Odyssey.