Infinite Night 2 - Necromancer is an action indie RPG that expands the survivors-like formula of the base game with a dedicated necromancer character. Players take control of Morven in a series of intense battles against waves of enemies, combining direct combat with summoned allies to survive escalating threats.
Gameplay
The core loop centers on controlling Morven directly while managing a growing group of summons. Movement focuses on precise dodging to avoid incoming attacks from the horde. Timing becomes essential as players watch enemy patterns and look for openings to activate skills that channel death energy across the battlefield.
Gear management adds depth through stat combinations from set effects and socket orbs. These elements let players customize Morven's capabilities before each engagement. Weapon mastery pairs with a dedicated skill tree, allowing choices that steer the build toward specific strengths such as enhanced summons or direct damage output.
Combat requires constant awareness. Common enemies swarm in large numbers, but a guardian often appears midway through a stage. Reading attack tells while tracking remaining foes keeps the pressure high until the final boss arrives at the end of each battleground.
Game Modes
The DLC structures play around seven distinct battlegrounds. Each one follows the survivors-like progression of surviving waves, breaking through mid-stage guardians, and confronting a multi-phase boss. Summons fight alongside Morven throughout, creating opportunities for coordinated strikes during lulls in the enemy assault.
Progression within a battleground rewards observation and build decisions made beforehand. Gear and skill choices carry forward in influence as the horde intensifies and the boss phases introduce new patterns that demand adaptation from both the player and the summoned forces.
Character and Build Systems
Morven stands apart through his focus on dark power and allied summons. The skill tree offers branching options that interact with weapon mastery, letting players emphasize different aspects of necromantic combat. Socket orbs and set bonuses further refine these choices, encouraging experimentation across multiple runs of the battlegrounds.
Preparation happens outside active fights. Maintaining equipment and planning stat synergies directly affects performance against the scaled enemy groups and the demanding boss encounters that close each stage.
Is It Worth Playing?
This DLC suits players who enjoy survivors-like action with added RPG layering through summons, skill trees, and gear customization. The seven battlegrounds provide focused content centered on the necromancer fantasy, emphasizing timing, positioning, and build crafting over pure auto-pilot mechanics.
Since the content requires the base game and remains a paid addition, it appeals most to those already invested in the core experience who want a new playable character with distinct mechanics. No widespread player reviews exist yet given the recent release window, so expectations should align with the described systems of horde survival, mid-stage guardians, and boss phases supported by summons.