Two Games. One Goal: Don’t Explode.
Welcome to a chaotic, turn-based party game where every decision inches you closer to disaster. Choose between Hot Potato, a tense bomb-passing showdown, or Draw 31, a strategic card game where going over means going boom. Easy to learn, hard to survive.
Game Modes:
Hot Potato:
A live C4 is in play. Each turn, the bomb ticks closer to detonation. You can pass it, try to disarm it, or hold on and bluff your way through. Fail too many times and you earn strikes—three strikes and you're toast.
Successfully defuse the bomb? You’ll earn abilities to use in future rounds, giving you an edge when the heat is on.
Draw 31:
Play cards in a tense race to hit exactly 31. Go over and take a strike. Hit 31 perfectly? Everyone else gets one. With three strikes, you're out. A clever mix of luck, math, and sabotage makes every hand count.