• Maroxyn Drarea •
A first-person horror game set in a lightless, desolate realm. With no weapons, no companions, and no help, your only tools are three spells - each used at a cost. In a hostile environment that aims to keep you forever, with fog and darkness covering every direction, your escape lies within light.
• The Sigils •
Six sigils of light exist somewhere in the gloom; scattered and hidden - find and activate them all and you may escape.
• Hurt and Disorientation are guaranteed if you are not careful •
Every step forward drains you. Every spell you use - descry, lucent, ward - takes something from you. One casts light. One reveals truth. One guards you for a moment longer.
• Lucent •
• Use Lucent to cast a light that helps you navigate and see farther than the darkness allows. The key to escape and the anchor to permanence.
• Descry •
• Use Descry to reveal the truth, find the sigils, and navigate your way to them. Sacrifices are made and the roots grow stronger.
• Ward •
• Use Ward to cast a shield that gives you an extra chance at survival.