ILLWILL es un frenético boomer shooter al estilo old school creado con Unreal Engine 4. Los jugadores empuñan armas potentes como la escopeta de doble cañón y un exclusivo soul ripper para abrirse paso a balazos entre hordas de monstruos en escenarios variados. Los enemigos estallan en gore con físicas espectaculares, mientras que sus mecánicas pulidas evocan lo mejor de los shooters clásicos.
El juego arranca en una habitación claustrofóbica que sugiere aislamiento, para luego transitar por sombríos corredores de desesperación hasta niveles amplios que recuerdan el arte surrealista de Salvador Dalí. Cada entorno transmite emociones como tristeza y soledad sin necesidad de una trama tradicional. Los fans de Doom, Quake, Blood y Serious Sam disfrutarán de la acción estilizada y brutalmente cómica en PC.
Imagine the mix of
Doom, Quake, Blood, Serious Sam with some bits of madness, all put into the great Unreal Engine 4.
The name of this bloody cocktail is ILLWILL.
"ILLWILL is a wonderfully squelchy old school first person shooter with big guns and monsters that explode into chunks of meat and blood when you blast them.
Drawing inspiration from DOOM, Quake, Blood and Serious Sam, ILLWILL is a very stylish and comedically brutal old school boomer shooter. It seems that you’re essentially a one-man-army that must blast their way through hordes of monsters that are up to no good."
Alpha Beta GamerKEY FEATURES:
- Breathtaking locations filled with hundreds of monsters
- Polished gameplay containing all the best of old school shooters
- Variety of weapons - from a double barrel shotgun, warm and beloved as grandma's soup, to a soul ripper with gameplay mechanic unseen before
- Dozens of monsters willing to ruin your life
- Spectacular dead bodies physics
- Music that gets into your heart and makes the blood run cold
STORY
ILLWILL has no plot in the usual sense. However, each location in the game has its own atmosphere and conveys the story through the environment. The game begins in a closed room, according to the state of which it can be understood that the main hero spent a lot of time inside of it. There are many details in ILLWILL that refer to emotions such as sadness or feelings of loneliness. The game has strong contrasts from gloomy corridors full of hopelessness to large and bright levels inspired by art of Salvador Dali. We can say that ILLWILL is the life experience of the author, both visually imaginative and gameplay experience, down to specific emotions.