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Acerca de Dreamlands

Dreamlands - acerca del juego

A Grand Adventure Awaits

Take on the role of Simon as he fights for freedom, slaying creatures of nightmares and running from those too strong to defeat. Battle the forces keeping him trapped or die trying, else be stuck in the Dreamlands for eternity.

Calling forth the powers of Ithaqua as a Shade and a swarm of Shepherd's Eyes approach.

Features
  • In-Depth Skill Tree System: 50+ upgradeable nodes spread across nine different skill trees allow for huge variety in playstyles, with 100+ more planned!

  • Exciting Combat: Fend off the terrifying and powerful monsters of the night and day with 30+ weapons and numerous abilities and potions.

  • Shifting Terrain: Every time you return to Carcosa, the Dreamlands warp, generating a new world for you to explore.

  • Mysterious Cults: Engage in intriguing interactions with worshippers of the dark gods that rule the Dreamlands. Discover their secrets and gain unique powers by completing quests for them!

  • Varied Regions: Explore multiple vast procedurally generated regions, from the jumbled city of Carcosa to the grassy plains of Limbo to the dark, rainy forest of Petrichor.

  • Epic Bosses: Engage in battle with eldritch gods to find out the truth of the Dreamlands and free its people from captivity.

Through the Portal

After a late night drinking, Simon Haynes finds himself taking an accidental one-way taxi ride into Carcosa, the central city of the Dreamlands. People and creatures from various worlds reside in Carcosa, and Simon is almost immediately invited to cults and asked for favors as a newcomer. After getting his bearings, he looks down to find himself clutching onto a heavy magical tome: the Necronomicon.

Simon wakes up next to a portal protected by a powerful magical seal.

The Necronomicon

The Necronomicon is the summation of Simon’s inventory, blessing trees (skill trees), an index describing various people, places, and things Simon has encountered, and more.

Simon’s Inventory

One of many blessing trees in the Necronomicon

Through the Necronomicon’s power, Simon is able to channel otherworldly forces to his advantage, and it isn’t long before this becomes necessary.

Beyond Lake Hali

On the other side of Lake Hali lay nine ever-shifting regions of struggling wildlife, eldritch horrors, and mysterious ruins. Powers governing each region maintain walls between them, and Simon soon finds himself forced to challenge these powers in search of freedom.

A trip across Lake Hali in a gondola of questionable integrity

Gaining powerful abilities might let you take on multiple monstrosities at once.

Then again, sometimes running is the best option...

The Residents of Carcosa

To gain the powers and equipment he needs, Simon seeks the assistance of Carcosian residents. Joining cults allows Simon to channel the power of that cult’s god through blessings, Guild commissions grant Simon a steady income, and by talking to various residents Simon finds shops at which he can purchase new equipment.

A first meeting with apothecary Shelby May.

A quest, courtesy of Shelby May.

A peek at some of the Marketplace’s rotating stock.

The Story has only Just Begun

Will Simon find a way to escape, or will he be forever trapped in the Dreamlands? The rest is up to you.

Good luck!