Comprar Dobuki's Epic Journey PC

A 7 abr 2026, la clave Dobuki's Epic Journey más barata cuesta 0,43 € en Kinguin. XD.deals compara precios de 2 tiendas entre 2 ofertas. En keyshops el precio más bajo es 0,43 € (78% de descuento), las tiendas oficiales empiezan en 1,99 € (0% de descuento). Datos proporcionados por XD.deals.

Lanzamiento: 16 jun 2023
Comprar en tienda oficial:
1,99 €
Comprar en keyshops:
-78%
0,43 €
Ver historial de precios

Tiendas oficiales (1)

DRM:
Steam
Steam
Steam
Dobuki's Epic Journey
Windows
+1
hace 1sem
DRM:
Steam
Steam
1,99 €

Keyshops (1)

DRM:
Steam
Steam
Kinguin
Dobuki's Epic Journey PC Steam CD Key
Windows
+1
hace 2sem
DRM:
Steam
Kinguin
1,99 € 0,43 €
Historical Low Deal
Historical low
-78%
-8% with XD8DEALScopy
-8% with XD8DEALScopy

Sobre Dobuki's Epic Journey

Dobuki's Epic Journey - sobre el juego
Embark on Dobuki's EPIC JOURNEY, an unconventional fusion of point-and-click adventure and RPG, guiding the lovable protagonist through three vibrant planets. Save the galaxy from Emperor Lik Wang's clutches alongside the sassy singer, Yookim. With a cartoony, Flash vector art style and whimsical humor, explore diverse locations, solve puzzles, and engage in non-linear gameplay. Experience a delightful mix of skill progression, unexpected encounters, and a captivating storyline. Prepare for a truly memorable quest where laughter and adventure await.



Developer's Notes:After years of development, I proudly present this whimsical game. Inspired by beloved adventure and RPG classics, it takes you on Dobuki's extraordinary journey across vibrant planets. With a spontaneous approach, the world grew with weird and outlandish elements, creating a unique escape. As the game expanded, challenges emerged, leading to unexpected character development and complexities. Despite doubts, I persevered, adding closure to this quirky creation. Join Dobuki's adventure, solve puzzles, and encounter dark humor in a game that defies expectations.

The beginning
This game grew out of my deep desire to produce a game that mimics some of my most beloved game genre: adventure and RPG. In particular, I would name games like Monkey Island and Phantasy Star as the main inspiration for starting this project. Previously, I have never made a game with a real storyline, so this was a first.

The story starts with Dobuki, and he lives in the countryside. Presumably, he just moved there. We don’t know anything really about Dobuki, but we know he has a bunch of friends, and there’s an old man on the hill who mentors him. As the story progresses, Dobuki explores his world and even goes on other planets.

I actually didn’t write a story, and I didn’t really have the mindset of writing one. The idea was just: Let’s create a world, in space, with weird creatures. Let’s create this wonderful world and just add any random idea I have as I go along.

This went well in the beginning. I wasn’t really sure where it was going to go, but the game grew somehow pretty big in my imagination. It was my escape at that time, and it wasn’t even done yet!

So yeah, there was no planning, no thinking ahead, just random things added on the spur of the moment.

Developing the world
I was pretty excited about creating a world. It didn’t have to have a great story, but as long as it was as weird as outlandish as possible, I was happy. I looked for some nice music for it, and that also affected how the world develop.

Now the idea became a bit more developed, but the code wasn’t very well thought out. It worked at that time, but it wasn’t meant to scale. I programmed the game the same way I was adding content: Adding random things as I thought about them.

For instance, I suddenly decided to add 3d crawling caves, so I made that. Then I thought about space travel, and just added that. This felt like the right approach, but soon it was getting more and more difficult to add things.

First of all, the compilation time grew as more things were added. Second, it became more and more difficult to look for the elements I wanted, as the number of scenes became 20, then 30, then 40…!

I was adding stuff to expand the world, but it didn’t seem that meaningful to me. Then for some reason, I decided to add some character development. I added a love interest for the main hero.

Growing in Complexity
I started to understand the idea of feature creep, and the addition of a new protagonist made it very clear. Suddenly, I couldn’t add random things anymore, because every new elements raised new questions in respect to the characters in the game.

I imagined stories around the character but at that point, adding even simple interactions became really painful.

It was pretty clear to me that I wouldn’t be able to finish this game. The game itself actually seemed to become rather silly to me, and I wondered if it would sound ridiculous to know I spent so much time building something that turns out to have so little production value.

But time passed, and I still thought about the game. I decided it needed closure, and unfortunately, you can’t just finish a game like this so easily. I had a lot of negative space to close. In an adventure game, if a player makes effort to get a particular item, then that item must be useful for something in the game.

At that point, the process of finishing the game was to list out all the item that I’ve randomly given to the player, and come up with some use for it, like a character that wanted it or some other random thing.

The Conclusion
Eventually, I had enough content to finally close the game, with a very half-ass closure. But hey, at least I had something I was satisfied to let out into the world.
Interfaz:
English
Subtítulos:
English

Clasificación por edades

No disponible

Mínimo:

  • Procesador: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Gráficos: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Almacenamiento: 30 MB available space

Recomendado:

  • Procesador: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Gráficos: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Almacenamiento: 30 MB available space

Mínimo:

  • Sistema operativo: Mac OS X
  • Procesador: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Gráficos: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Almacenamiento: 60 MB available space

Recomendado:

  • Sistema operativo: Mac OS X
  • Procesador: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Gráficos: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Almacenamiento: 60 MB available space
Mínimo histórico
Historial de precios de tiendas oficiales
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Historial de precios de keyshops
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FAQ

8 preguntas

Antes de buscar una clave barata de Dobuki's Epic Journey, revisa lo esencial. Desarrollado por Jack Le Hamster. Publicado por Dobuki Studio. Fecha de lanzamiento en PC: 16 jun 2023. Géneros: Indie, RPG, Adventure. Categorías: Family Sharing, Single-player.

Q

¿Donde comprar una clave barata de Dobuki's Epic Journey para Steam?

Gracias a nuestro comparador de precios y codigos de descuento verificados, puedes comprar una clave de Dobuki's Epic Journey por solo 0,43 €. Esta oferta esta disponible en Kinguin y es una de las mas baratas del mercado. Todas las claves en XD.deals se entregan digitalmente y se pueden descargar al instante tras el pago. Los precios ya incluyen comisiones y codigos promocionales aplicados, asi que siempre ves el precio mas bajo de Dobuki's Epic Journey en PC. Consulta el historial de precios de Dobuki's Epic Journey para comprar en el mejor momento.

Segun nuestra ultima actualizacion (refrescamos los precios de Steam varias veces al dia), el precio de Dobuki's Epic Journey en Steam es 1,99 €. Puedes ahorrar un ~6% extra pagando con una tarjeta regalo de Steam con descuento.

Nuestro rastreador de precios cubre tanto tiendas oficiales como keyshops, asi que puedes encontrar Dobuki's Epic Journey en oferta incluso fuera de las promociones de temporada. Actualmente detectamos 2 ofertas activas en tiendas oficiales y keyshops. Consulta la tabla de arriba, compara con el minimo historico y crea una alerta para no perderte la proxima bajada de precio.

Segun nuestros datos, Dobuki's Epic Journey no esta disponible actualmente en GeForce NOW. Necesitaras ejecutarlo localmente en tu PC. Consulta los juegos disponibles en GeForce NOW.

Si. Dobuki's Epic Journey tiene una pagina oficial en Steam. Tambien puedes comprar una clave de Steam de Dobuki's Epic Journey a traves de vendedores externos. Nuestro comparador de precios incluye actualmente 2 ofertas con DRM de Steam. Elige una para asegurarte de que la descarga de Dobuki's Epic Journey se realice en la plataforma de Valve.

No en este momento. Valve marca Dobuki's Epic Journey como No compatible con Steam Deck. Estate atento a XD.deals - seguimos las actualizaciones de Proton y las soluciones de la comunidad. Consulta los juegos Steam Deck Verified o Steam Deck Playable.

Dobuki's Epic Journey no parece estar disponible en PC Game Pass, EA Play, Ubisoft+ ni en ningun otro servicio de suscripcion para PC en este momento. Tu unica opcion es comprar el juego - usa XD.deals para encontrar el mejor precio.

No - XD.deals no es una tienda. Somos un comparador de precios que rastrea las mejores ofertas de Dobuki's Epic Journey en tiendas oficiales y keyshops verificados. Haz clic en "Ir a la tienda" junto a cualquier oferta y seras redirigido a la web del vendedor para completar tu compra.

Mejores precios para Dobuki's Epic Journey

1 Kinguin Kinguin Keyshop
-78% 0,43 €
2 Steam Steam Official
1,99 €

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