STAR WARS Zero Company is a single-player turn-based tactics strategy game set during the Clone Wars era. Players take on the role of Hawks, a former Republic officer leading a mercenary outfit called Zero Company against an emerging galactic threat.
Gameplay
Combat takes place from an isometric perspective with squad-based encounters. Each operator receives three action points per turn to move, attack, use abilities, or interact with the environment. Squads consist of four members drawn from customizable recruits and story characters that include archetypes such as scoundrels, astromechs, and Jedi. Decisions at the base of operations influence available resources and squad development, while battlefield choices affect mission outcomes and long-term progression. Character customization covers appearance, species, voice, and class selection, with opportunities to combine specializations for varied builds. Squad bonds develop through shared missions and improve combat synergies over time.
Game Modes
The core experience revolves around a campaign structured around repeated cycles. These cycles include time at the Den for squad management and preparation, non-combat operations that gather intelligence or resources, and tactical combat missions on varied battlefields. All content remains single-player with no competitive or cooperative options. Mission objectives emphasize tactical positioning, ability use, and adaptation to enemy behaviors such as coordinated attacks from cult forces. Outcomes from choices carry forward, creating differences across playthroughs without altering the fundamental single-player structure.
Story and Setting
The narrative unfolds in the twilight of the Clone Wars and follows Zero Company as it investigates a dangerous cult known as the Infinite Coil. Hawks recruits a team of misfits and professionals to confront the cult's leader and the associated plague threatening the galaxy. The story integrates Star Wars elements including Republic operations, criminal syndicates, and Force users while focusing on gritty, personal stakes for the mercenary crew. Base management at the Den provides opportunities to interact with squad members and shape relationships that feed into the main plot.
Is It Worth Playing?
STAR WARS Zero Company launched on August 27, 2026, and has received mostly positive feedback from players alongside strong critical praise for its tactical depth and original story. Steam user reviews stand at 74 percent positive based on over two thousand ratings. The game suits fans of turn-based strategy who enjoy squad customization, meaningful choices, and a focused single-player campaign without multiplayer elements. Those seeking a polished Star Wars tactics experience with strong narrative integration will find it aligns well with that preference. No post-launch seasons or major updates have been detailed at this early stage, keeping the emphasis on the complete campaign as released.