STAR WARS Zero Company is a single-player turn-based strategy game set during the final years of the Clone Wars. Players take command of Zero Company, an elite squad of operatives led by the customizable protagonist Hawks, a former Republic officer. The campaign follows an original story that unfolds across multiple planets as the squad investigates and confronts a growing Separatist-aligned threat known as the Infinite Coil and its associated Shadow Plague.
Gameplay
Combat takes place in an isometric view where the full squad acts before enemies respond. Each operator receives three action points per turn to spend on movement, attacks, abilities, items such as grenades or medkits, or overwatch reactions. Flanking, high ground, and line of sight influence hit chances, while an advantage system allows powerful abilities to be triggered after accumulating kills or other conditions. Squad composition draws from eight core classes including assault, sniper, medic, and rogue, with later opportunities for dual specializations that combine kits on a single character. Operators include both authored story figures and fully customizable recruits drawn from multiple alien species, droids, and clones. Story characters like Jedi bring unique restricted abilities, while custom operators support extensive appearance, loadout, and ability tailoring.
Outside missions, players manage operations from The Den, a headquarters located in a hangar on the Ring of Kafrene. Time advances in cycles that include base activities such as roster management, infirmary visits for injured squad members, black market gear purchases, facility upgrades, and selection of the next objective from a galaxy map covering more than 150 planets. Missions carry time limits tied to these cycles, requiring prioritization of objectives. Character relationships develop through a bond system that influences combat synergies, and permadeath applies to all operators unless mitigated by difficulty settings.
Game Modes
The game consists entirely of a single-player campaign with no multiplayer, co-op, or competitive modes. Tactical combat missions form the core experience and feature objectives such as eliminating enemy forces, rescuing hostages, holding positions, or completing extractions under pressure from reinforcements. Between these encounters, players undertake non-combat operations on the galaxy map that involve espionage, investigations, and resource management. The full narrative and all systems remain accessible in offline play, with difficulty options that include adjustable challenge levels and an optional Beskar mode that prevents save reloading for a stricter experience.
Campaign Structure and Progression
The story centers on Hawks and Zero Company being contracted to track an emerging threat that operates beneath the larger Clone Wars conflict. Progression blends tactical missions with strategic decisions at the Den, where choices about which operations to pursue and how to develop the squad shape available resources and narrative branches. Operators gain experience and unlock new synergies through repeated deployments, while the base expands with new facilities that grant additional capabilities. The campaign length typically ranges from 30 to 40 hours depending on exploration and side objectives completed.
Is It Worth Playing?
Player reception has been positive, with the game earning a Mostly Positive rating on its primary digital storefront from thousands of reviews. Reviewers highlight the polished tactical combat, strong narrative integration, and satisfying squad-building systems as standout elements. The experience suits fans of turn-based strategy titles who enjoy deep character customization, meaningful base management, and a self-contained single-player story set in the Star Wars universe. Those seeking multiplayer features or ongoing seasonal content will find none present. The game launched with full offline support and no requirement for an internet connection, making it a complete package at release for players who prefer focused, decision-driven campaigns over live-service elements.