You cannot see the enemy's orders. You can only predict their next move.
Tiny Cage is a tactical strategy game built around secret planning and simultaneous execution.During the preparation phase, both sides plan their movement and attacks without seeing the opponent's orders. Once both commanders are ready, every army executes its commands at the same time. You cannot wait for the enemy to move before responding. Every advance, flank, and artillery strike must be committed in advance.
Command an army that depends on coordination
- Infantry hold the line and protect commanders and ranged units.
- Cavalry use superior mobility to search for exposed flanks.
- Archers provide ranged pressure but need protection.
- Artillery bombard distant hexes and force formations to move.
- The Lord is the heart of the army. Lose your Lord and the battle is over.
Turn the battlefield into a weapon
Forests conceal troops, while mountains and waterways reshape every advance. Parts of the terrain can be destroyed during battle. Rafts can carry units across water or become temporary bridges for an entire formation.Fight through daylight, darkness, and fog
The sun and moon change the lighting and shadows across the battlefield. Dawn, day, dusk, and night each bring a different atmosphere and level of visibility. Distant fog obscures the field, while friendly units reveal only the area around them.Adjutants and reinforcements
With Adjutant Mode enabled, an officer leads a small AI-controlled detachment onto the battlefield on a designated turn. Each adjutant follows a tactical role such as raiding, defense, or ranged support. Hold the line until your reinforcements arrive, and anticipate where the enemy's forces will enter.A battle of prediction against friends or AI
Face the AI, play locally, or join an online room to challenge another commander. Plans are revealed only when they are executed. Superior numbers do not guarantee victory; the decisive move is the one you prepared before your opponent could see it.Current Features
- Secret planning and simultaneous execution
- Infantry, cavalry, archers, artillery, and Lords
- Forest concealment, destructible terrain, waterways, and temporary bridges
- Dynamic day and night, sun and moon lighting, shadows, and battlefield fog
- Optional adjutants and reinforcement squads
- Single-player AI, local play, and online room battles
Tiny Cage is still in active development. Content and presentation will continue to evolve.