Fire. Stack. Compact.
Tetrilaunch is a neon-arcade physics puzzle where you do not drop blocks—you launch them.
Load a shipment into the cannon, pull back to aim, and arc tetrominoes across the bay. Build complete rows, let the compactor square them up, and clear the floor before your funding, launch budget, or clock runs dry.
A physics puzzle with a trigger
Every shot matters. Aim with a live trajectory preview, rotate pieces in flight, and use the weight, shape, and landing angle of each shipment to turn a messy pile into clean rows. The ceiling is open, so high-power lobs can sail out of view before falling back into the bay.
Build a run through ten bays
Take on escalating ten-bay runs where each cleared bay makes the next one harder. Earn scrap, dock for refits, and improve your compactor ship with upgrades to your launcher, hydraulics, magazine, reactor, bonds, demolition rack, and more.
After every bay, choose a new complication. Tighten the clock, raise launch costs, or introduce new materials—then adapt your build to survive the consequences.
Choose your challenge
Climb ten difficulty Tiers with separate leaderboards.
Play daily Contracts: compact, retryable puzzles with fixed conditions.
Master Pattern Contracts, where every supplied cube must end in a completed row.
Experiment in drills and practice modes with no pressure.
Unlock permanent Workshop upgrades as you progress.
Make the pile work for you
Shipments come in different sizes: nimble micro dominoes, familiar tetrominoes, and heavy bulk pentominoes. Use bonds to hold a structure together, break bad connections, and arm demolition charges to turn hopeless rubble into a recovery play.
Tetrilaunch is a single-player puzzle game about planning the shot, accepting the bounce, and making one more launch count.