Share Before They Delete is a satirical strategy simulation game for PC in which players spread conspiracy theories across a map until 85 percent of the population believes them simultaneously. Fact checkers work against the spread, and each theory follows distinct rules that force different approaches from one match to the next.
Gameplay
The core loop centers on selecting one of twelve conspiracy theories and planting it on the map. Influence is spent on an upgrade tree with three shared branches plus a fourth branch unique to the chosen theory. Spread occurs through routes and rumor mills while believers are hardened against debunk attempts. Visibility raises the risk that fact checkers will activate, and any debunk witnessed grants permanent immunity to those who see it. Real world style events such as flu seasons, wars, elections, or eclipses appear without warning and shift belief patterns across regions. Players can grab rumors manually or allow the game to collect them at reduced value. Actions on reached regions include boosting spread, suppressing fact checking, reopening routes, or shifting attention. Local events can resolve favorably or disastrously, and players choose responses when believer actions cause harm, either radicalizing the base or losing followers. The match tracks a real cost counter for any harm caused, with an achievement tied to zero harm victories.
Game Modes
A six chapter campaign introduces the rules of each theory one at a time. Three difficulty settings adjust the challenge: Easy, Normal, and Brutal. Versus mode places two players on the same screen, with one spreading the theory and the other handling fact checks. Online co op and versus are supported over a local network. Every match produces a replay that can be watched afterward. Matches typically last ten to fifteen minutes, and nineteen achievements track various accomplishments including the zero harm win condition.
Theories and Map Dynamics
Each of the twelve theories operates under its own mechanics. Pigeons as government drones move in flocks that accelerate spread wherever they land. The Moon filmed in a studio gains traction at night as the night cycle travels across the map. The Anchor Who Vanished triggers surges every ninety days during breaking news segments that halve action costs. We're Running on Another Machine allows two rewinds of thirty days per match while preserving upgrades. The Cure They're Hiding From You creates sealed communities that block most debunk attempts but also limit new believers. Additional theories cover ideas such as flat Earth claims and secret world controllers, each with tailored events, upgrades, and endings. The map remains active through ongoing events and player decisions that alter regional belief levels.
Is It Worth Playing?
Players who enjoy short session strategy games with satirical themes and asymmetric rules will find the structure engaging. The campaign teaches mechanics progressively, while versus and co op options add direct competition or collaboration. Variable theory rules and unpredictable events prevent repetition across the ten to fifteen minute matches. Support for ten languages and a full set of nineteen achievements provide additional goals. The game suits those interested in simulation strategy that emphasizes planning around changing conditions rather than direct combat or resource collection. Availability on PC with local network multiplayer makes it accessible for small groups without requiring always online connections.