Comprar Mk50TWL Vehicle Battler Custom Slider PC Key

¿Dónde puedes comprar la clave Steam para PC de Mk50TWL Vehicle Battler Custom Slider más barata? Compara precios en 1 tiendas para encontrar la mejor opción entre 1 ofertas en XD.deals. Ahora el precio más bajo de Mk50TWL Vehicle Battler Custom Slider para PC en keyshops se puede conseguir en 4,99 € (0% de descuento).

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DRM:
Steam
Steam
Steam
Mk50TWL Vehicle Battler Custom Slider
Windows
hace 3h
DRM:
Steam
Steam
4,99 €

Sobre Mk50TWL Vehicle Battler Custom Slider

Mk50TWL Vehicle Battler Custom Slider - sobre el juego
ABOUT:

Take a control over a faction developing unit roster, engage in missions, manage resources and laws and survive in politically fragmented sci-fi galaxy full of roaming raiders, conquer other factions and develop planets.

Real time tactics -  without base building or units "spawning" during battles.  Single-player, indie.

Focus is on large-scale modern to sci-fi battles with semi-procedural 3d terrain and adjustable time, up to 3x in combat and 9x out of combat. 

FEATURES:

Component based vehicle customization and destroyable components

Playable with pre-designed faction units or using custom component based vehicle designer where dragging slider can increase / decrease vehicle size, component size, internal space available.

Unit designer is about selecting a propulsion type (tracks, wheels, rotor, spaceship, building, ...) and then adding components to it that define what the unit is.

Internal components like engines or fuel tanks are not visible and fill up the internal space. They are destroyed when vehicle hitpoints deplete.

External components that cannot be directly covered by armor including fragile radars or wheels or wings. These can be destroyed when physically hit presenting weakspots and making fragmentation and flak ammo useful vs. high armor units.

Weapons and missile customization includes various guidance types and ammo types.

 This gif. is at speed x10:

 

 

Vision based warfare

2 layers of detection - visual and sensor, most ECM is useless vs visual.

Seeing enemies before they see you is important.

Using EW or sci-fi cloaking fields. Idling in bushes or trees.

When an unit fires its weapons their VisibleAt% and signature is raised increasing the distance that it can be detected.

Units have dynamic radar and emi-heat signatures governing the detection range of enemy sensors.

 

 

 

Realism inspired battle balancing mixed with "more traditional RTS"

Vision, accuracy, target size, terrain, weather or electronic warfare can be important in addition to damage and hit points. Large vs small units & weapons is a cost-efficiency design choice. Larger units may have larger signatures with larger hitbox. Larger weapons have less damage per second per volume dedicated to weapon as their smaller counterparts while costing more ammo or power to fire. Armor is more likely to block smaller weapons because they tend to be lower damage per shot. Different front/side/rear/top armor values for hull and blocks/turrets.

  

 

AI behaviours for player

Player units can automatically retreat at low hp or ammo, attempt to scout, seek battle, keep range and/or rotation to target.

 

 

 

Non cheating battle enemy AI

AI has exactly the same vision rules as player during battle. It knows player approximate start position the same way as player knows Possible Enemy Location markers.

 

 

Campaign focused on survival or 4x

 

Turn-based campaign with very fast turns. (1 day or 5 days at once)

There is no win condition.

The single defeat condition is loss of home planet.

A typical campaign is about holding stability on owned planets while building up vehicle roster and engaging in battles via. missions. Money can be used to purchase nearly everything. But for more effective faction a management of minerals, materials, tactical ops. and similar is required.

Technology is divided into 5 tiers where single technology unlocks multiple components. 

Tier 1 is pre missile age, tier 2 is current era and tier 3 is sci-fi with bubble shields.

Campaign can be customized to not feature faction vs. faction wars or raids or to feature only space, ocean or land battles and relevant vehicle designs.

 Multiple objectives for battles: destroy, escort, extract, search.

 

 

Basic Logistics

No advanced logistics management is needed but it can be feasible.

In most battles, making sure that the design has enough fuel/power to reach

enemies while having ammo for a few minutes is enough.

Most units need power, fuel, ammoM (0-99mm), ammoX (100-199mm), ammoXL (200+ mm). And there is possibility of supply depots.

But as the battle drags on, situations such as artillery running out of ammo or radar planes turning off their active radars because running out of power can happen.

 

 

 

Right click order modifiers

E.g. R click with Q is rotate instead of move. R is reverse. Ctrl is attack move. Alt to lower aircraft flight altitude or submarine surfacing. These combinations can be used together.

 

 

WORTH MENTION:

NOT a voxel vehicle builder game

Designer allows up to around 50 resizeable "blocks" with custom front/side/... armor to be attached but this is not the focus of this game.

These "blocks" are addition to hull of the design.

Pathfinding

Terrain is semi-procedural and its up to the player to determine whether their land units should attempt to climb that hill or not. But beware as flipped vehicles can sometimes get stuck for the rest of battle, auto unflip feature may work for units not in combat. 

Pathfinding around bodies of water is not yet properly implemented.

Simple physics

Not a physics simulator game. Physics are approximated, simple and designed for maximum performance. Units can flip from overpowered gun recoil and helicopters can crash when landing at sloped surfaces.

Demo

Demo is an older version of game that also ends the campaign after 1.5 year in game time. Please consider playing the demo before purchasing.

In-game music

Author: Rafael Krux (cinematicwaves)

Music Licence: CC BY 4.0 - free but requires credits for the author. Full credits in game on main menu version click.

No FPV kamikaze drones

Realism setting is mixed with "traditional rts", these drones could easily break balance as imo irl they are counter to vehicles and this game is about vehicles.

Interfaz:
English
Subtítulos:
English

Clasificación por edades

No disponible

Mínimo:

  • Procesador: 2.5 GHz - 2 Cores (64-bit)
  • Memoria: 8 GB RAM
  • Gráficos: 2 GB
  • DirectX: Version 11
  • Almacenamiento: 4 GB available space
  • Notas adicionales: SSD highly recommended

Recomendado:

  • Procesador: 2.5 GHz - 2 Cores (64-bit)
  • Memoria: 8 GB RAM
  • Gráficos: 2 GB
  • DirectX: Version 11
  • Almacenamiento: 4 GB available space
  • Notas adicionales: SSD highly recommended
Mínimo histórico
Historial de precios de tiendas oficiales
3,24 €
Steam
hace 2 semanas
Historial de precios de keyshops
-
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FAQ

8 preguntas

Antes de buscar una clave PC barata de Mk50TWL Vehicle Battler Custom Slider, revisa lo esencial. Desarrollado por TimberWoodLumber Games. Publicado por TimberWoodLumber Games. Fecha de lanzamiento en PC: 27 dic 2025. Géneros: Strategy, Early Access. Categorías: Family Sharing, Single-player, Steam Cloud, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, Stereo Sound, Camera Comfort, Adjustable Difficulty.

Q

¿Dónde comprar una clave Steam o CD Key barata de Mk50TWL Vehicle Battler Custom Slider?

Gracias a nuestro comparador de precios y códigos de descuento verificados, puedes comprar una clave de Mk50TWL Vehicle Battler Custom Slider por solo 4,99 €. Esta oferta esta disponible en Steam y es una de las mas baratas del mercado. Todas las claves en XD.deals se entregan digitalmente y se pueden descargar al instante tras el pago. Los precios ya incluyen comisiones y códigos promocionales aplicados, asi que siempre ves el precio mas bajo de Mk50TWL Vehicle Battler Custom Slider en PC. Consulta el historial de precios de Mk50TWL Vehicle Battler Custom Slider para comprar en el mejor momento.

Segun nuestra última actualizacion (refrescamos los precios de Steam varias veces al dia), el precio de Mk50TWL Vehicle Battler Custom Slider en Steam es 4,99 €. Puedes ahorrar un ~6% extra pagando con una tarjeta regalo de Steam con descuento.

Nuestro rastreador de precios cubre tanto tiendas oficiales como keyshops, asi que puedes encontrar Mk50TWL Vehicle Battler Custom Slider en oferta incluso fuera de las promociones de temporada. Actualmente detectamos 1 oferta activa en tiendas oficiales y keyshops. Consulta la tabla de arriba, compara con el minimo histórico y crea una alerta para no perderte la proxima bajada de precio.

Segun nuestros datos, Mk50TWL Vehicle Battler Custom Slider no esta disponible actualmente en GeForce NOW. Necesitaras ejecutarlo localmente en tu PC. Consulta los juegos disponibles en GeForce NOW.

Si. Mk50TWL Vehicle Battler Custom Slider tiene una pagina oficial en Steam. Tambien puedes comprar una clave de Steam de Mk50TWL Vehicle Battler Custom Slider a traves de vendedores externos. Nuestro comparador de precios incluye actualmente 1 oferta con DRM de Steam. Elige una para asegurarte de que la descarga de Mk50TWL Vehicle Battler Custom Slider se realice en la plataforma de Valve.

No en este momento. Valve marca Mk50TWL Vehicle Battler Custom Slider como No compatible con Steam Deck. Estate atento a XD.deals - seguimos las actualizaciones de Proton y las soluciones de la comunidad. Consulta los juegos Steam Deck Verified o Steam Deck Playable.

Mk50TWL Vehicle Battler Custom Slider no parece estar disponible en PC Game Pass, EA Play, Ubisoft+ ni en ningun otro servicio de suscripcion para PC en este momento. Tu unica opcion es comprar el juego - usa XD.deals para encontrar el mejor precio.

No - XD.deals no es una tienda. Somos un comparador de precios que rastrea las mejores ofertas de Mk50TWL Vehicle Battler Custom Slider en tiendas oficiales y keyshops verificados. Haz clic en "Ir a la tienda" junto a cualquier oferta y seras redirigido a la web del vendedor para completar tu compra.

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