Kings and Caliphs is a strategy game set during the Reconquista in medieval Iberia. Players take command of either Christian kingdoms or the Almohad caliphate, managing realms while fighting large-scale battles in real time. The title focuses on historical accuracy in army composition, equipment, and command methods from the early 13th century.
Gameplay
The core of the experience lies in real-time battles where thousands of individual soldiers interact on the field. Each fighter behaves independently, selecting opponents, switching weapons when needed, and engaging in grapples or throws during close combat. Knights charge with couched lances, while archers and crossbowmen transition to melee once lines meet. Wounded troops fall back, and comrades pull the fallen to safety through the ranks. Formations shift under pressure as heavy cavalry collides with infantry and light horsemen target flanks. Up to 37,000 soldiers can appear in a single engagement, with the Christian side fielding around 12,000 against a larger Almohad force.
Command follows period methods rather than direct control. Before fighting begins, regiments receive assignments to one of five horn call families: Attack, Defence, Manoeuvre, Missile, and the General's Banner, each offering three signals. A single horn call moves entire wings into action once battle starts. Messengers carry specific orders to individual units, with success depending on timely arrival. Players can pause to assess the situation and adjust plans. Armies draw from researched historical sources, including Castilian city militias, knights from Aragon and Navarre, Almohad volunteers, professional spearmen, and light cavalry raiders. Each side operates with distinct strengths and tactics.
Game Modes
The initial focus is a single large battle at Las Navas de Tolosa in 1212, planned as the playable demo. This encounter pits the combined forces of Castile, Aragon, and Navarre against the Almohad caliphate in the Sierra Morena. Players choose either side and direct the engagement through the horn and messenger system described above.
The full release aims for a grand campaign spanning the Iberian peninsula. In this mode, players rule a Christian kingdom or the Almohad caliphate, oversee economy and army recruitment, march forces across the map, and conduct sieges against castles and walled cities. Every battle resolves in the same real-time system with individually simulated soldiers. Campaign details remain subject to change during development.
Is It Worth Playing?
Kings and Caliphs remains in development with a planned demo centered on the Las Navas de Tolosa battle. The described mechanics emphasize realistic melee interactions, limited command options, and historically grounded units over simplified abstractions common in many strategy titles. Those interested in detailed simulations of medieval combat and the challenges of period command may find the approach distinctive. Availability depends on the eventual release, and the campaign features could evolve before launch. The game targets players who value tactical depth in large battles and historical context in strategy gameplay.
Historical Context and Development Focus
The setting draws from centuries of conflict on the Iberian peninsula, with the first implemented battle representing a pivotal moment in 1212. Development prioritizes individual soldier behavior and authentic army structures over broad abstractions. No additional modes or features beyond the battle demo and planned campaign have been confirmed at this stage.