Its a Trap is a physics platformer and creative sandbox developed for PC by Chubby Kiwi Games. Players navigate hazardous courses filled with traps or design their own elaborate contraptions in a single-player experience that blends platforming challenges with level-building tools.
Gameplay
The core loop centers on running, jumping, climbing, and swimming through obstacle-filled stages while racing against the clock for optimal finishes. A pressure plate or switch can trigger cascading events, turning simple paths into chaotic sequences of hazards. Players test their own designs by previewing mechanisms, attempting the course firsthand, and iterating in the editor to refine timing and reactions.
Building involves shaping terrain and positioning elements like swinging blades, flamethrowers, crushers, collapsing bridges, and dynamite. Additional components include ropes, pulleys, motors, and moving tracks that create motion and momentum. Triggers connect to gates, liquid sources, and other devices, allowing chain reactions where a falling weight might ignite a fuse or tip a bucket at a precise moment. Liquids such as water, oil, acid, and lava introduce variable interactions that affect how creations behave under different conditions.
The presentation uses a playful clay aesthetic that keeps even complex or failed experiments visually appealing. Single-player focus keeps attention on personal skill and creativity rather than competitive elements.
Game Modes
Activity revolves around two intertwined approaches without separate named modes. One involves traversing pre-made or community courses to reach goals under time pressure and earn three-star ratings. The other centers on the integrated level editor, where players construct custom layouts, wire systems, and experiment with physics interactions before sharing results.
Steam Workshop integration allows publishing original stages and accessing others for play or remixing when permitted. Leaderboards track performance on individual levels, encouraging repeated attempts for better times or cleaner runs. No multiplayer or faction-based systems appear in the confirmed features.
Level Design and Sharing
Community content expands the experience through user-generated stages that range from straightforward obstacle courses to intricate Rube Goldberg-style machines. Creators control remix permissions, fostering both original builds and collaborative twists. The editor supports detailed adjustments to timing, placement, and environmental reactions, rewarding experimentation with reactive elements like fire propagation or liquid flow.
Progression ties directly to mastery of both survival and construction. Players refine personal courses through repeated testing cycles, then release them for others to attempt. This cycle emphasizes creative problem-solving alongside precise platforming execution in a contained single-player environment.
Is It Worth Playing?
Its a Trap remains unreleased as of November 2026, with a planned launch on December 3. No player reviews or ratings exist yet, so reception cannot be assessed from actual play data. The feature set targets fans of physics-driven platformers who enjoy both navigating traps and constructing them, particularly those drawn to sandbox tools and community sharing via Workshop.
Availability will be through standard PC purchase on Steam, with single-player content, achievements, cloud saves, and leaderboards included from launch. Those interested in creative building paired with challenging traversal may find the combination appealing once available, though the absence of prior updates or seasons means the initial release state will determine long-term support. The game suits players seeking a focused indie experience centered on trap design and survival rather than broad multiplayer or narrative elements.