Draftfall is an indie single-player story-driven fantasy auto-battler for PC in which players draft cards, select weapons, and shape an automated combat system across a narrative campaign. The game places nineteen-year-old Jake in the war-torn land of Valeska after his death in the real world, tasking him with advancing along the road to Raskova while rebuilding the village of Levona.
Gameplay
Core gameplay centers on card drafting from nine affinity trees: Attack, Defense, Fire, Healing, Ice, Lightning, Poison, Toughness, and Wind. Players combine direct attacks, elemental effects, defensive abilities, and survival tools to form builds suited to specific threats. Each affinity offers distinct strategic options that influence how automated battles resolve.
Weapon choice further defines combat style. Available classes include swords, axes, spears, daggers, and bows, each altering attack patterns and effectiveness. Between expeditions, players visit Anika's forge to acquire equipment that complements drafted cards and prepares for tougher encounters.
Combat runs automatically once preparations are complete. Success depends on pre-battle drafting, equipment selection, and mid-expedition adjustments to counter enemy formations, elite soldiers, generals, and bosses. The system rewards adaptation to shifting army compositions across varied environments.
Game Modes
Draftfall operates entirely as a single-player experience with no multiplayer components. The campaign unfolds through sixteen handcrafted story expeditions that take players through forests, villages, farmlands, outposts, and fortified roads. Each expedition presents escalating challenges tied to the overarching narrative of resisting the Demon Lord's forces.
Progression involves rescuing five companions who return to Levona and unlock village services. These services expand preparation options and turn the settlement into a functional hub for the resistance. No separate modes such as endless runs or competitive arenas exist; the focus remains on sequential story advancement and build refinement.
Story and Progression
The narrative follows Jake's integration into Valeska after his sacrificial death. War has scattered Levona's people, and Demon Lord armies control key routes. Jake lacks innate powers and must earn advantages through deliberate choices in card drafting, weapon selection, and companion rescues. The story explores why his arrival in this world may connect to larger events.
Village rebuilding serves as both mechanical and thematic progression. Each rescued companion adds practical benefits while reinforcing Levona's role as a growing base of operations. Expeditions advance the plot toward Raskova while introducing elite enemies and major bosses that test refined builds.
Is It Worth Playing?
Draftfall targets players who enjoy deliberate build-crafting and automated combat resolved by prior decisions rather than real-time inputs. The single-player campaign structure suits those seeking a self-contained story with incremental power growth through card affinities and weapon variety. Because the game remains unreleased with no user reviews available, its reception cannot yet be assessed. Those drawn to card-driven character progression and fantasy settings with automatic battles may find the described systems appealing once it launches. Availability will be limited to PC at release.