Doorstep Days is a top-down delivery game about planning good routes. Orders pop up at restaurants all over town: take the ones you can make in time, click your stops in the order you want, and ride off before the food gets cold.
Plan, then ride
Every click adds a stop. Pick up from two restaurants on the way, carry several orders at once for a stack bonus, and chain on-time deliveries into combos.
A living town
Traffic jams build up on the avenues at the lunch rush and in the evening; side streets, one-way lanes, bridges and parks give you other ways round. Rain, road works and festivals change the day.
A week at a time
Each day has a quota, a goal and a high goal. Quotas rise through the week, new kinds of orders arrive (express, bulk, set orders, bookings, VIPs, regulars and each city's signature dish), and every Sunday brings the city's big event.
Grow your courier
The money you earn is experience. At each level pick one of three cards (faster on avenues, bigger bag, bigger tips, longer combos...), grow them to Lv 5 and awaken them. Rare cards are hard to find but change how you play.
Six couriers, three vehicles
Mopeds, bicycles that cut through parks, and vans that carry big orders, each with an ability of their own.
Five cities, each its own season
A riverside town in spring, a business district in early summer, a harbour in high summer, a tourist quarter in autumn and a metropolis in winter, each with its own street network, districts to unlock and Sunday event (fireworks, a conference, a cruise ship, a festival parade, a marathon).
Ways to play
Five hand-built stages per city on three difficulties with medals and leaderboards, a random week, and endless mode.