With the monarchy overthrown, a young republic is born. It falls on you, as the head of the ruling council, to lead this fragile republic through uncertainty, ambition, and unrest - while surviving the weight of your own choices.
Deck of Mandate is a minimalist political strategy game set in a fictional medieval republic. Each run presents you with 24 randomly drawn scenarios, and each scenario offers only two stark choices. Every decision of yours can affect any of the four pillars on which this republic was founded:
Power – your personal authority as council head
Stability – stability through law, order, and security
Support – the will and backing of the people
Wealth – the republic's treasury, resources, and assets
Every decision of yours echoes, tilting the pillars one way. Tip the value of any pillar to 0 or 100, and your legacy ends in flames - from rebellion, tyranny, chaos, or ruin. Victory only comes by maintaining a balanced rule.
Multiple hand-crafted decision cards
New cards unlock every few runs, offering replayability
Randomized card draws ensure each run is a new political mess
No hints, no "right" answers or choices - only compromise
Can you hold the republic together by balancing power, support, stability, and wealth, or will you end up watching your rule fall apart again and again?
Mess up, and it’s game over — no second chances. Push any meter too far, and you’re out. Maybe the people revolt. Maybe you turn into a tyrant. Or maybe everything just falls apart.
Multiple unique decision cards
Every run is different — and keeps getting fresher
New cards unlock the more you play
No meter hints, no safe choices — only your gut
Think you’ve got what it takes to keep the republic together?
Let’s see how long your rule lasts.