Shinbone puts you inside a fighter’s body. Strikes aren’t canned animations: they come from hips, shoulders and weight, and they land on a body that reacts like one. A jab snaps a head back, a body shot folds a fighter in half, and a checked kick hurts the kicker.
Manage your breath, control the distance, bait the opening and finish the fight. There’s no scorecard: every fight ends in a knockout, a stoppage or a fighter who can’t go on.
Key features
Physics-driven striking: punches, kicks, knees and elbows powered by the whole body.
A body that takes damage: head, body, legs, breath and vision each wear down differently.
Footwork that matters: distance, angles, bursts in and out, and fatigue as the fight goes on.
Combo creator: chain strikes into your own combos and drill them.
Fight the AI, a friend locally, or online 1v1 over Steam.