An idle expedition RPG about pushing the front with party comps and setups.
Command, Deploy, Leave It Running
Fifteen companions in the roster. Three on the field. Combat runs on its own. One inflicts a status; another follows up on it for a much larger hit. Results change with the lineup and the deployment.
Command the front you are watching. Garrison the others. Offline expeditions keep going while you are away.
Growth Never Stops
Ten lands, from the forest to the Demon Castle. Open the front and spend Frontier Mastery on Breach, Survival, and Tactics. Socket shards into gear at the Forge. Craft relics from runes. Unseal enough times and Edicts unlock, letting you raise one of the five calamities as a party buff.
Hit a wall? Change the lineup, or study the setup.
Raid is a boss fight against the First Calamity. Arena is a daily, limited contest against other commanders' defense parties.
What's Included
15 companions, 3-person auto-combat parties
10 lands, from the forest to the Demon Castle
Frontier Mastery, Forge, relics, Edicts
Garrison and offline expeditions
Raid and Arena
No in-app shop, No season pass, No loot boxes
The calamity-struck front is waiting.
Form the expedition, and take command.