Train Sim World 7: West Coast Main Line: Crewe - Preston Route Add-On is a detailed train simulation title set on a 50-plus mile section of Britain's iconic West Coast Main Line as it appeared in 1986. Players take control of period-accurate locomotives and rolling stock to handle a mix of passenger expresses and heavy freight operations across the route from Crewe through Warrington and Wigan to Preston, with additional branches serving collieries and power stations.
Gameplay
The core loop centers on realistic train operation using the SimuGraph vehicle dynamics engine. Drivers manage acceleration, braking, and signaling on electrified main line sections with the BR Class 86/4 electric locomotive in multiple liveries and configurations. Diesel locomotives such as the Class 20/0 and Class 47/3 provide power for slower freight work, each equipped with slow-speed controls suited to shunting coal wagons. New HAA hoppers and upgraded HEA wagons form the backbone of merry-go-round coal services between collieries at Bickershaw and Parkside and Fiddlers Ferry Power Station, while air-conditioned Mk2 coaches and other period stock handle passenger duties. True-to-life suspension, handling, and performance characteristics require careful throttle and brake management, especially on gradients and through speed restrictions. Additional branches include freight-only lines to Deepdale Coal Depot, Haydock Oil Terminal, and Ince Moss Tip, along with diversionary routes and depots at Springs Branch and Crewe. Random events can influence timetable services, adding variability to each run.
Game Modes
Several distinct modes support different play styles. Scenarios deliver hand-crafted missions with specific objectives, such as completing coal deliveries or express passenger runs. An authentic 1986 timetable populates the route with scheduled passenger, freight, parcels, and light-engine movements, allowing players to select services and operate within a living network of AI traffic. Free Roam provides unrestricted access to spawn any available train and explore the full network at will. Journey Mode links training exercises, scenarios, and timetabled services into a progressive career structure. Guard Mode enables operation of passenger doors and ticket checks on appropriate stock. Route Hop functionality connects this section to other West Coast Main Line content for longer end-to-end runs. The add-on also supports Livery Designer, Formation Designer, and Scenario Planner tools for custom content creation and sharing.
The 1986 West Coast Main Line Setting
The route recreates a busy mixed-traffic corridor during the mid-1980s, complete with four-track sections, marshalling yards, and period signage. Players encounter the full range of operations from high-speed electric expresses to slow-speed coal shunting on non-electrified branches. Multiple weathered locomotive variants and subclass-specific details, including headlight and headcode configurations, enhance visual authenticity. The timetable draws on layered content from other UK routes and cargo packs to fill the schedule with diverse traction. Exploration in Free Roam reveals detailed depots, signal boxes, and trackside features that reflect the era's infrastructure.
Is It Worth Playing?
This add-on suits players who enjoy methodical, historically grounded train simulation with a focus on British Rail operations from the 1980s. The combination of electric and diesel traction, coal merry-go-round duties, and express passenger work provides substantial variety within a single route. Compatibility with Train Sim World 7 features such as simplified controls and safety systems on by default makes the experience accessible while preserving depth for experienced users. Those seeking short scenario-based sessions or full-day timetable immersion will find consistent activity across the 50-plus mile network and its branches. The emphasis on accurate physics and period detail rewards careful operation over arcade-style play.