Across the Obelisk stands as a co-op roguelite deckbuilder that combines strategic card crafting with party management in a fantasy setting. Players assemble teams of four heroes drawn from four distinct classes and guide them through branching adventures filled with tactical decisions and procedural events.
Gameplay
The core loop revolves around constructing and refining decks for each hero using hundreds of cards and items. Heroes belong to warrior, scout, mage, or healer classes, each bringing specialized roles that shape party composition and combat flow. Turn-based battles demand careful coordination, as abilities interact across the group and adapt to enemy threats or status effects.
Persistent systems add depth between runs. Experience and resources feed into perk trees, town upgrades, and hero unlocks that carry forward. This progression rewards repeated play by unlocking new starting options and customization layers without resetting core progress. Procedural events and map choices force adaptation, while decisions during quests influence outcomes and available rewards.
Game Modes
Adventure mode serves as the primary story-driven experience. Parties progress through four acts across varied maps, facing bosses and navigating set locations with opportunities for branching paths. Unlocks and bonuses accumulate across multiple runs in this mode.
Obelisk mode shifts toward a purer roguelike structure. Players draft decks from a shared pool at the start of each attempt, facing fully randomized events and layouts that emphasize adaptability over long-term planning.
Weekly challenge mode provides a competitive edge. Every participant begins with identical predetermined decks and maps, turning success into a test of execution and strategy under equal conditions.
Heroes and Classes
Sixteen heroes populate the four classes, each with unique card pools and playstyles that encourage experimentation. Warriors absorb damage and control the front line, scouts deliver precise strikes, mages exploit elemental weaknesses, and healers sustain the group through recovery and support effects. Class synergies emerge naturally when mixing archetypes, leading to diverse builds that evolve with upgrades and items.
Meta progression ties these elements together. Player rank unlocks broader perks, while individual hero experience refines starting capabilities for future attempts. Town development further supports long-term growth by offering additional resources and options.
Is It Worth Playing?
The game maintains a very positive reception across thousands of reviews, with players highlighting its depth in deck construction and the satisfaction of co-op coordination. Ongoing updates continue to expand content and refine systems, keeping the experience fresh for both solo and group play.
It suits those who enjoy deliberate strategy in deckbuilders paired with cooperative decision-making. The mix of roguelite elements and persistent progression creates strong replay value, particularly for groups that appreciate planning builds together and adapting to shared challenges. Solo players find the single-player control of the full party equally viable, though the social aspect amplifies the tactical discussions that define many sessions.