LumenTale: Memories of Trey is a monster collector RPG developed by Beehive Studios and published by Team17. Players take on the role of Trey, who awakens in the world of Talea with no memories and begins a journey to recover them while learning to work with creatures called Animon.
Gameplay
The core loop centers on exploration across Talea combined with capturing and training Animon. Players use a device known as the Holoken to locate and engage creatures in the field. Capturing involves a quick-time element after the throw, while battles unfold in a turn-based format that supports up to four Animon per side.
Combat emphasizes resource management through a shared stamina system for the entire team. Each Animon possesses unique abilities and attribute types that create strengths and weaknesses against opponents. Strategy comes from selecting attacks that exploit those matchups while balancing stamina across the party. Progression includes leveling Animon and distributing stat points, along with options to expand move pools beyond basic sets.
Outside of battles, the game focuses on uncovering story elements tied to Trey's past through interactions and environmental details. The world features a distinct art style with memorable creature designs that stand out during both exploration and combat encounters.
Game Modes
Battles occur in two primary formats: 1v1 duels that test individual Animon matchups and larger 4v4 team confrontations that require coordinated stamina use and type advantages. These systems appear in story progression and optional encounters throughout the world.
Trading supports collection building with multiple methods available to exchange Animon with others. The experience remains centered on single-player progression, though limited online functionality allows for two-player interactions in specific contexts.
Story and World
Talea serves as the setting for a narrative driven by mystery and personal discovery. As Trey regains fragments of his past, players meet supporting characters and learn about the role of Lumen, individuals who form bonds with teams of Animon. The emphasis lies on emotional beats and lore rather than high-stakes conflict.
Animon designs incorporate varied attributes that influence both capture opportunities and battle tactics. The overall presentation highlights exploration and creature variety over dense systems or frequent updates.
Is It Worth Playing?
Reception highlights enjoyable combat depth and appealing creature designs for those who enjoy monster collector games. Critics note the strategic elements in battles and the charm of the world, though some mention longer load times during exploration and limited guidance on certain mechanics.
The game suits players seeking a focused single-player experience with turn-based team battles and collection goals. Those who value quick pacing or extensive tutorials may find certain aspects slower to engage with. It launched on PC in May 2026 and continues to receive attention from the genre audience.