Extract Without Fighting or Looting
Combat and scavenging are never mandatory. Your starting point is also your extraction point.
Multiple Maps and Random Events
The next stop is always unknown, with new risks and opportunities in every expedition.
Fully Destructible Environments
Destroy buildings to change combat routes, gather materials, and create better firing space.
Weapon Build Gameplay
Combine firearm modifiers with Magic Stone enchantments to change weapon mechanics and create builds for different combat situations.