Voidlights is a 2D top-down roguelight survival shooter that places players in control of an energy core navigating a neon abyss. The core loop centers on surviving waves of light-born Luminants by dodging, dashing, and relying on auto-fire mechanics while the environment grows increasingly hostile. Every run begins with basic capabilities that expand through mid-run decisions, creating a focused experience on positioning and build adaptation in chaotic arena settings.
Gameplay
Combat emphasizes auto-combat focus, allowing the energy core to lock onto threats automatically while the player maneuvers through swarms. Stat upgrades become available through XP collected during runs, covering improvements to HP, speed, firepower, range, armor, and critical hit potential. Supply crates yield modules and systems that define builds, including options like magnets, turrets, chronos loops, and storm coils. Three distinct fighters start each run: Nova, Rift, and Bulwark. Each brings unique passives and firing techniques that influence how players approach encounters. Void Shards serve as meta currency earned between waves, used to unlock additional pilots for future attempts. The arena introduces escalating hazards such as distortion fields that reduce movement speed, electric storms targeting crowded areas, and map-wide thunderstorms with lightning strikes. Special objectives appear alongside standard waves, including bounty hunts and satellite transmissions. Every fifth wave culminates in an epic boss encounter that tests accumulated power and positioning skills.
Game Modes
Voidlights supports solo play through full runs that include save and continue checkpoints between waves. Multiplayer takes the form of Steam co-op, allowing up to six players to join sessions and coordinate survival efforts. An in-game logbook tracks lore details, personal stats, collected modules and systems, and enemy intel gathered across runs. The neon void aesthetic features procedural deep-space backdrops, glowing energy cores, and a high-readability HUD designed to handle the visual demands of chaotic multiplayer swarms. This setup prioritizes sci-fi light-based combat over fantasy dungeon crawling, keeping focus on wave survival and build experimentation.
Buildcrafting and Progression
Progression splits between immediate run improvements and longer-term unlocks. Mid-run choices on stats and crate rewards encourage experimentation with different module combinations to counter specific wave compositions. Fighter selection adds another layer, as each pilot alters baseline performance and encourages varied strategies. Between sessions, Void Shards facilitate roster expansion, gradually broadening available playstyles without altering the core survival focus. The logbook provides ongoing reference for mechanics and threats, supporting informed decisions in subsequent attempts.
Is It Worth Playing?
Voidlights suits players who enjoy 2D top-down roguelight survival shooters with auto-combat elements and deep mid-run customization. The combination of escalating waves, environmental hazards, and modular build options delivers repeatable sessions centered on adaptation and endurance. Solo runs offer structured progression with checkpoints, while co-op expands the experience for groups seeking shared survival challenges. Those drawn to neon sci-fi aesthetics and focused arena combat will find the mechanics align closely with the genre expectations outlined in the game's design. The Early Access status indicates ongoing development, with the current feature set already supporting varied fighter choices and wave-based objectives. Players prioritizing precise dodging alongside automated firing and incremental power growth will likely appreciate the loop, particularly when experimenting across the three starting fighters and expanding the roster through meta currency.