You wake in a house you half remember. Ten cursed teddies hide inside, playing a deadly game of hide-and-seek. Find them. Burn them.
The Mare stirs. Each flame feeds her fury, her rage seeping deeper into the house. Doors open on their own. Walls knock. Lights shatter. Whispers close in. Her presence intensifies, bringing deadlier encounters that demand faster reactions and sharper decisions.
Listen carefully. A giggle, a sneeze, the patter of tiny footsteps—they betray the teddies’ hiding places. But other sounds—whispers, creaks, laughter, slamming doors, and flickering lights—are the Mare's warning signs. When you hear them, it may already be too late.
Use tools like the flashlight, lighter, bulbs, and camera wisely—while keeping an eye out for scarce resources. Be tactical, use them sparingly, and don’t get caught in the dark with her. Every choice, and every second, matters.
One mistake, and you’re hers. Death is not liberation—it only pulls you deeper into the nightmare. To put an end to the torment, you must not be caught, but she must.
Key Features:
Burn Ritual: Ten cursed teddies that hide dynamically and must all be destroyed
Escalating Terror: Her rage rises with time and fire, intensifying the house with deadlier and more frequent encounters.
Sharpen Your Senses: Track teddies by giggles, sneezes, and footsteps—while staying alert to whispers, breaths, laughter, creaks in the floor, doors that open or slam shut, and lights that flicker or break. Every detail could be the warning that saves you.
Tools at Your Disposal: Use tools such as the flashlight, lighter, bulbs, and camera—and find rare supplies to keep them working. Scarce but invaluable for survival.
Pure Terror: A mix of constant dread and unpredictable scares that keep you on edge from beginning to end.
Permadeath: One encounter is fatal. Every run is unforgiving.
Unsealed: The Mare is not only about survival, but about endurance, adaptation, and unraveling a nightmare that feels all too familiar. Learn from your mistakes, balance caution with desperation, and dare to face what hunts you.
Beneath the fear lies something more: fragments of memory, remnants of lives once lived, and truths that never fully align. The Mare may be more than just a sinister presence — perhaps someone you once knew, or perhaps not at all. A sense of familiarity lingers in every corner, yet nothing feels quite as it should — like fragments of truth and distortion colliding, fusing into something you can’t quite place.
Warning: This game contains flashing lights and intense scares that may not be suitable for all players.