That's a lot of Zombies is a single-player action strategy game set on PC where players defend a rooftop position against massive zombie hordes that climb building walls in overwhelming numbers. The core experience centers on managing firepower from an AC-130 gunship while directing a squad and pre-positioned defenses across fourteen nights of escalating threats.
Gameplay
Players take the role of an AC-130 gunner who switches between multiple heavy weapons to thin out crowds of up to 100,000 zombies at once. The 25 mm cannon handles dense groups while the 105 mm howitzer targets thicker clusters, with additional options including napalm strikes available across eight unlockable guns. Thermal imaging distinguishes living squad members from the undead, allowing precise fire support without friendly casualties.
On the ground, a squad holds the roof and can be equipped with snipers, machine gun teams, and claymores to repel climbers. Piles of bodies form ramps against the walls, forcing players to shoot close to their own positions to knock them down. Before each night begins, the streets below receive custom layouts of sentry guns, flamethrowers, mortars, tank cannons, and drone swarms that operate independently while the player focuses on the main defense.
Strategic call-ins provide extra power, limited to three per night. These include A-10 gun runs, B-52 bomb lines, orbital lasers, and B-2 strikes that clear multiple piles around the roof. Locations vary across fourteen nights, featuring environments such as a frozen dam, rail yard, and stadium, each introducing unique hazards like ice collapses or loose rail cars that players can trigger against the horde.
Game Modes
The main campaign consists of fourteen nights that players must survive in sequence. Failing a night still awards payment for upgrades before retrying, and successful nights conclude with a nuke detonation as the squad evacuates by helicopter. A Daily Challenge offers a rotating variant of the core defense loop for repeated play.
Last Stand serves as an endurance mode without any helicopter extraction, requiring players to hold the position indefinitely against continuous waves. These modes emphasize preparation through street rigging and squad loadouts alongside direct gunship control during the assault.
Strategic Depth and Progression
Each night builds on the previous through earned upgrades that improve weapons, defenses, and call-in options. Roadblocks and dozers added to the streets steer zombie flow into kill zones, while the independent AI defenses handle flanks during intense moments. The combination of overhead gunship control, ground squad management, and pre-planned traps creates layered decision making focused on resource allocation and positioning rather than direct character movement.
Progression rewards consistent performance across the campaign nights, allowing players to refine loadouts for later, more demanding stages. The system encourages experimentation with different gun selections and street setups to handle the increasing scale of attacks.
Is It Worth Playing?
That's a lot of Zombies targets players who enjoy intense horde defense combined with strategic preparation and large-scale firepower. The verified mechanics deliver a focused loop of pre-night setup, squad equipping, and real-time gunship engagement against record zombie counts. With a planned release in Q4 2026 and no user reviews available yet, the game remains untested in the wild, but its described systems align with fans of action strategy titles that emphasize overwhelming numbers and tactical layering over traditional movement or exploration.
Those seeking pure endurance challenges will find value in Last Stand, while the campaign and Daily Challenge provide structured variety. The absence of multiplayer keeps the experience solitary and repeatable through upgrades and mode selection. Potential buyers should monitor launch performance and community feedback once the title becomes available.