Sobrevive en un mundo postapocalíptico devastado por el impacto de un asteroide y una pandemia extraterrestre en expansión. Recorre ciudades abandonadas, empresas e instalaciones militares invadidas por la naturaleza. Enfréntate a amenazas constantes de bandas, animales infectados y otros supervivientes en este sandbox multijugador.
Crea herramientas y armas, como armas de fuego realistas y opciones cuerpo a cuerpo para el combate cercano. Construye bases, defensas y escondites mientras gestionas hambre, sed, hemorragias y heridas. Únete a clanes en esta simulación de acción con ciclos día-noche, clima dinámico y equipo personalizable: ideal para jugadores que disfrutan los desafíos impredecibles de supervivencia.
ABOUT THE GAME [/]
In the past of this world, civilization reached a high level of social and technical development, but then the world experienced a global catastrophe, the fall of the asteroid and the subsequent extraterrestrial pandemic as a result of which civilization and most of the wealth it created were destroyed. A suitable conglomerate of communities has been created on habitable territory; a more or less stable balance of forces has developed. But, the impact of the pandemic is only growing, the confrontation between survivors and those affected by the disease reaches a critical point. You have to survive in the new world. Create tools, fight unpredictable wildlife, infected animals and survivors. Key Features: [/]
- Abandoned, partially destroyed cities, enterprises, military facilities.
- The action takes place in a fictional world of the future, where nature after the fall of the asteroid took its toll. A constant danger awaits at every corner: gangs, infected animals and people.
- Realistic firearms and melee weapons, as well as close combat.
- Construction run away, defenses, bases.
- Join groups, clans and try to survive in this world unpredictable for events
- Multiplayer sandbox mode;
- Day-night cycle and dynamic weather;
- Change in appearance (clothes, weapons) and armor;
- The mechanics of the character’s state (bleeding, wound, hunger, thirst); [/]