Have We Gone Too Far? is a first-person horde survival game for PC that places players in the role of reckless wizards racing to contain a catastrophic magical disaster. The core premise centers on hauling a glowing artifact called The Bloom across a bleak landscape toward a deep chasm for disposal, all while fending off overwhelming mutated hordes before a subterranean god emerges.
Gameplay
The experience revolves around escorting a cart carrying The Bloom through hostile terrain. Swarms of enemies quickly overwhelm the cart in early runs, leading to short, intense attempts that end in failure. Each retry builds on the last through an incremental progression system that lets players return stronger.
Combat emphasizes fast spellcasting with vibrant neon visuals that contrast the grim setting. Wizards unleash powerful abilities to blast enemies into erupting geysers while navigating crumbling cliffs and uneven ground. Knockback effects and friendly fire introduce chaos, especially when multiple players coordinate or accidentally send teammates flying off ledges.
Between runs, the upgrade system offers clear choices. Paths include new spells, extra time on the clock, cart reinforcements, or direct stat boosts for the wizards. These decisions compound across attempts, turning initial struggles into large-scale horde-clearing sessions as the party scales up.
Game Modes
The game supports solo play for those who prefer tackling the disaster alone. Individual runs focus on personal mastery of the cart escort, spell timing, and terrain navigation without external interference.
Co-op mode allows groups to share the load. Players must manage the cart together while dealing with the added layer of friendly fire and knockback that can disrupt positioning or send allies into danger. The shared objective remains the same: reach the final chasm and dispose of The Bloom.
Progression and Upgrades
Failure serves as the foundation for growth. Short attempts teach enemy patterns and map layout quickly, after which players select upgrades that permanently alter future runs. This loop rewards experimentation with spell combinations and cart modifications that shift how hordes are handled.
Stat boosts and reinforcements create noticeable power spikes. Early sessions emphasize survival and basic cart protection, while later ones highlight overwhelming spell output and efficient horde management across varied terrain features.
Is It Worth Playing?
The game suits players who enjoy horde survival with roguelite-style progression and co-op elements that reward coordination. The fast failure and return loop keeps sessions brisk while the upgrade choices provide meaningful long-term investment in each attempt.
Those drawn to first-person action with strong visual feedback from spells and the tension of escort mechanics will find the core loop engaging. Solo players get a focused challenge, while groups can lean into the chaotic interactions that arise from friendly fire and knockback during intense fights.