Don't Get Attracted is a multiplayer action platformer for PC in which up to eight players use magnet guns to navigate and compete while ascending a single massive tower. The core loop centers on charging objects and players with north or south poles to create attraction or repulsion forces that propel movement, launch others, or disrupt progress.
Gameplay
Each participant starts with a magnet gun that alters the polarity of anything it strikes. Opposing poles pull objects together with force, while matching poles push them apart hard enough to launch players across gaps or off ledges. The same system applies to teammates, turning friends into movable platforms or sudden hazards. Every crate, barrel, and environmental element in the tower responds to charges, allowing creative traversal such as magnetizing a drifting balloon to ride upward or shoving a crate to create a temporary bridge.
Worlds transition seamlessly without loading screens across eight stacked themes: candy, ice, jungle, scaffolding, neon, sand, clouds, and space. Players must manage their own positioning while reacting to public shots from others, since every magnet activation is visible to the group. A single misaimed charge can send a teammate plummeting or colliding with hazards below.
Game Modes
The primary experience supports online co-op and PvP in sessions of up to eight players. Groups can focus on collective ascent through the tower's layers, using combined magnet forces to overcome vertical challenges. The optional competitive layer emerges naturally when players redirect shots toward one another, turning cooperation into sabotage without dedicated separate queues.
Single-player options exist alongside the multiplayer features, allowing solo practice with the magnet mechanics in the same tower environments. No additional named modes appear in available information, keeping emphasis on the shared physics-driven climb.
Key Mechanics
Charging works on any surface or object, with no restrictions on what counts as equipment. Balloons provide upward lift when polarized correctly, while loose items become projectiles or stepping stones. The physics remain consistent across all layers, rewarding precise timing and awareness of nearby players' actions. Public visibility of every shot removes hidden information, forcing quick decisions and verbal coordination or deception.
Is It Worth Playing?
The game remains in a pre-release state with no user reviews or completed updates available at this time. Its appeal lies in the unusual magnet-based movement system and the tension created by shared physics interactions among small groups. Players who enjoy casual party games with emergent betrayal elements and creative use of environmental tools will find the core loop distinctive. Those seeking polished single-player campaigns or extensive post-launch content should wait for release and further details. Availability is limited to PC through standard digital storefronts once launched.