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Crystal in Carnations is a story heavy tactics RPG with a focus on player choice in both story and gameplay. 

It is the third winter of a bloody war between Vivestria and Ehrenburg, two countries with a long and turbulent history. At present the Mountain God fearing people of Vivestria are steadily losing ground to a northern invader, the dire situation forcing King Dardaine IV to take to the field himself only for him to perish soon after with little fanfare.

Among the king’s troops are Eloise Bellerose, a young noble scion fresh to the battlefield, and Willow Fletcher, a peasant hunter conscripted against her will, with little love for king or country. In the heat of battle the two discover by accident that their lives, and fates, are magically bound. 

Join Eloise and Willow as they struggle to understand their bond and what it means, even as Vivestria crumbles around them. Soon the eyes of a desperate people are on them, and the two women must decide which is more important: saving Vivestria, or remaking it into a country worth saving?

  • A nuanced political fantasy with twists, turns, and emotional devastation

  • Two intertwined tactics battle systems that challenge you to think creatively

  • World-shaping choices and branching paths that reflect your decisions

  • Six unique endings that challenge your convictions

  • Mechanically rich battle maps spanning 20+ chapters AND an equal number of challenging extra maps

  • Ten party members, each with varied progression paths and compelling personal stories

  • Determine the fate of Vivestria!