Crappy Corp is a third-person physics comedy game in the action, indie, casual, and simulation genres for PC. Players take on the role of contractors handling messy jobs at a questionable company, where every task involves real physical interactions with objects on compact worksites.
Gameplay
The core loop centers on completing checklists of physical tasks such as carrying crates, bolting items, smashing obstacles, cutting materials, and throwing debris into skips. All actions rely on direct manipulation rather than menus, so objectives like loading ten crates require players to handle each one individually. Heavy objects often demand teamwork, and tools like the pallet truck or nail gun introduce variables such as occasional misfires. A site crane allows lifting anything to any height, which can create both solutions and new problems during shifts.
Damage tracking adds another layer, with every item on site carrying a known value. Throwing objects hard enough into walls or structures displays the cost, and blame attaches to the player who released the item for six full seconds. This feeds into detailed payout screens that itemize exactly who caused each incident. Upgrades from the shop, including steel-toe boots, grip gloves, tool belts, and liability insurance, reduce destruction costs or add new capabilities like better handling or additional tools. The angle grinder and eventual crane access expand what players can do without encouraging caution.
Game Modes
Crappy Corp supports 1-4 player online co-op on hand-built, fully physical worksites. Each contract presents a self-contained job with specific objectives, real payouts, and itemized invoices at the end. Night shifts run at 1.4x pay due to reduced oversight, though the core mechanics remain the same. The final checklist item on every contract requires the entire crew to return to the van before payout.
Weather forms a dynamic system that alters gameplay mid-shift without advance notice. Rain reduces friction on loose props, wind moves movable items, fog limits visibility, and storms introduce lightning, thunder, and brownouts. Players receive only eight seconds of warning before conditions worsen. Payouts reflect the worst weather encountered during the shift, so enduring severe conditions effectively increases earnings.
Contracts and Progression
Nine contracts cover varied clients and locations, each with objectives that the company does not fully disclose upfront. Examples include a logistics firm after its night crew quit, an unfinished wall project, a flooded mine level with a settling roof, and a quay lacking railings where the sea counts as a boundary. Progression comes through completing these jobs and spending earnings on upgrades that introduce new verbs or ease constraints, though none promote safer playstyles.
An emote wheel provides light social options during co-op sessions. The emphasis stays on emergent comedy from physics interactions, team coordination, and the consequences of hasty decisions across the tight worksites.
Is It Worth Playing?
Crappy Corp suits players who enjoy physics-driven simulation with co-op elements and humor that arises naturally from gameplay rather than scripted events. The focus on direct object handling, blame tracking, and weather impacts creates repeatable sessions where coordination and quick thinking determine outcomes. Those seeking structured single-player campaigns or competitive modes may find the contract-based structure limiting, while groups interested in short, dense co-op jobs with clear financial feedback will find the systems rewarding. The game remains available on PC with its full set of nine contracts and co-op support intact.