Au Revoir is a single-player point-and-click adventure game set in a dystopian 2071 where synthetic brains allow the wealthy to preserve consciousness after death. Players take on the role of Tristan, a Sentinel employed by Au Revoir Ltd. to locate and transfer these stored minds into new bodies. The experience blends exploration of interactive environments, clue gathering, logical puzzles, character conversations, and branching choices that shape the narrative and lead to one of five distinct endings.
Gameplay
The core loop centers on point-and-click mechanics in a low-poly, neon-noir world inspired by 1990s aesthetics. Players navigate urban areas using a car, examine objects and documents for clues, and interact with NPCs who each carry personal motivations and hidden information. Puzzles emphasize observation and straightforward logic rather than obscure combinations, often involving environmental elements or devices to progress investigations.
Dialogue trees and key decisions arise naturally during missions. These choices influence Tristan's understanding of events, his own potential memory flaws in a synthetic brain, and the overall story direction. The game maintains a cinematic camera style with varied shots that highlight the dense, atmospheric cyberpunk setting while keeping focus on investigative tasks and moral questions about identity and immortality.
Game Modes
Au Revoir operates entirely as a single-player narrative experience with no separate multiplayer or competitive modes. The structure follows a linear main path punctuated by optional exploration and replay opportunities driven by the multiple endings. Players complete the story once and can return to uncover alternate outcomes based on prior decisions, though the core content remains focused on sequential puzzle-solving and story progression without additional variants or seasonal content.
Story and Setting
The narrative unfolds in a future dominated by corporate control over consciousness transfer technology. Tristan begins with what appears to be a routine assignment but soon uncovers layers of conspiracy tied to his own synthetic brain. Twists emerge through collected evidence and conversations, prompting players to weigh ethical implications and reinterpret events. The neon-lit environments and character interactions reinforce themes of inequality, memory reliability, and megacorporate power without relying on voice acting, instead using text and ambient design to build tension.
Is It Worth Playing?
Steam user reviews rate the game Very Positive based on over 120 submissions, with praise for its cohesive atmosphere, sensible puzzles, and concise storytelling. The experience suits fans of classic point-and-click adventures who appreciate short sessions around two to three hours for the main path. Its availability on Xbox and PC makes it accessible for those seeking a focused cyberpunk tale with replay value through endings rather than extended playtime or ongoing updates. Players who enjoy logical investigation and choice-driven narratives will find it a strong fit, while those preferring longer campaigns or action-heavy sequences may want to consider its deliberate pace first.