Fantasy Grounds - Fallout: The Roleplaying Game - New Vegas Setting Guide delivers a detailed digital adaptation of the Mojave Wasteland source material for the Fallout tabletop roleplaying game. This module integrates directly into the Fantasy Grounds virtual tabletop platform on PC, enabling groups to run campaigns set in the independent city-state of New Vegas and the surrounding desert. It expands the core 2d20 system rules with region-specific content drawn from the 128-page guide, focusing on character development, location exploration, equipment acquisition, and encounters with established factions.
Gameplay
The core loop centers on narrative-driven sessions where players create characters and navigate the tensions of the Mojave. New origins allow starting as a Courier or a member of the Three Families, while additional traits and perks shape abilities around survival, negotiation, and combat in the wasteland. An abridged gambling system adds layers to social and risk-based encounters at locations like the Strip.
Exploration features more than 25 mapped sites, each with descriptions, potential loot, and hooks that tie into broader conflicts. Combat and skill checks draw from the 2d20 mechanics, incorporating new weapons such as Zap Gloves and Multiplas Rifles alongside armor options including NCR Ranger Riot Armor. Faction interactions involve the NCR, Caesar's Legion, the Brotherhood of Steel, and Mr. House's forces, with stat blocks provided for key NPCs, companions, and creatures to support dynamic encounters.
Game Modes
Sessions run through the virtual tabletop interface, supporting both short adventures and extended campaigns centered on the New Vegas region. Game masters use built-in tools for maps, tokens, dice rolls, and shared resources to manage group play, while players track inventories and progress through the provided character options and location details. The module emphasizes flexible storytelling around faction rivalries and wasteland survival without requiring additional video game elements.
The Mojave and Its Factions
Beyond the glittering Strip, the guide details the uneasy peace brokered by Mr. House at Hoover Dam and the ongoing struggles among major powers. Locations range from the Mojave Outpost to key sites along the Strip, each offering distinct quest opportunities and environmental challenges. Faction stat blocks cover military units, leaders, and creatures native to the area, allowing campaigns to explore control of the region through diplomacy, combat, or exploration.
New Equipment and Character Options
Thirty weapons and eleven clothing or armor pieces expand tactical choices, with examples including energy-based arms and specialized riot gear. Character creation gains depth from the listed origins, traits, and perks, plus gambling mechanics that integrate into roleplaying at casinos or high-stakes meetings. These additions layer onto the core rulebook without altering its fundamental structure.
Is It Worth Playing?
This module suits groups already using the Fallout: The Roleplaying Game core rules who want to shift focus to the New Vegas setting within Fantasy Grounds. It supplies concrete tools for location-based adventures, faction conflicts, and customized characters, making it a direct expansion for ongoing campaigns. Availability requires the base core rulebook and a Fantasy Grounds license, with the content delivered as a ready-to-use digital package. Players seeking tabletop simulation of post-apocalyptic exploration and decision-making will find the provided materials align closely with that style of play.