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What if chess wasn’t about checkmate - but about escaping? This is a tactics-first twist on chess where your goal is to reach a door with your king and get out.

Every level is procedurally generated: weird L-shapes, chunky blobs, holes in the floor, multiple exits: the board keeps changing, and so do the routes.

You move like chess, think like a puzzler, and play like a roguelite: quick runs, bold experiments, instant retries. There’s no clock and no theory to memorize—just clean, readable tactics with that “one more try” loop.

Play solo in a progressive Campaign, mess around in a quick-fire Custom mode that regenerates new boards on demand. 

Features
  • Escape, don’t checkmate: Win by reaching the exit squares; lose if the enemy escapes or wipes you out.

  • Procedural arenas: From classic rectangles to L-shapes and blobby mazes, with carved-out holes and multiple doors on higher levels.

  • Tactical clarity: Click-to-move with clear highlights for moves and captures—easy to read, hard to master.

  • Modes: Campaign (progressively larger, trickier boards), Custom (instant regeneration for rapid experiments), and Local Versus (couch duels).

  • Tune the tempo: Optional multiple moves per turn (1–3) for explosive combos and daring escapes.

  • Comfortable controls: Orbit/zoom camera to survey the field; no timers, no stress—just pure puzzles and tactics.

Who will love it?
  • Chess puzzle fans who prefer clever routes to opening theory.

  • Roguelite & tactics players craving quick, replayable challenges.

  • Couch-versus folks looking for a compact, thinky duel that teaches itself in a minute.